Tina Amini, the recently departed deputy editor of Kotaku, joins the show to talk about her playthrough of the newly released “Halo 5: Guardians,” the second “Halo” game from 343 Industries. Then, Bob Whitaker, a historian of Britain at Louisiana Tech and the host of the YouTube series “History Respawned,” talks to Chris about the historical accuracy of “Assassin’s Creed Syndicate.” Spoiler: Victorian London needs more prostitutes.
In an unprecedented feat for Shall We Play a Game?, we have a release-day review of “Assassin’s Creed Syndicate,” the newest entry in Ubisoft’s long-running game of historical tourism, if tourists spent most of their time murdering. Kotaku editor-in-chief Stephen Totilo shows up, too, to talk about why he can’t stop playing these games. Plus, listener mail–about whether a video game could found a major world religion.
Chris Delay and Mark Morris of Introversion Software drop by to talk about their acclaimed simulator “Prison Architect,” which finally exited Steam’s Early Access program this month. With the growing discussion of mass incarceration in the United States, do Americans experience the game in a different context than players in other countries? And why are prisons so fascinating?
JJ and Chris review “The Beginner’s Guide,” the new game from Davey Wreden of “The Stanley Parable.” Like last week’s episode, the first part is spoiler-free, followed by a more thorough discussion of the game and what we think it means. Yes, this is a 25-minute podcast about a 90-minute game. Trust us, we could have gone longer.
With only 30 shopping days left before Halloween, JJ and Chris review “Soma,” the new game of psychological–or is it philosophical?–horror from Frictional Games, the makers of 2010’s terrifying “Amnesia: The Dark Descent.” The first half is spoiler-free, but just before the 11-minute mark we begin discussing the plot and the different choices we made during our playthroughs.