Even More ‘Fallout 4’ & ‘Cibele’

Peter Suderman–a senior editor for Reason magazine, a cultural critic for Vox, and a Bethesda superfan–talks about his first 40 hours in the Commonwealth. Are the crafting menus and inventory systems in “Fallout 4” obtuse, or a subtle nudge to promote player creativity? JJ divulges why he has built a bureau to house weapons in the middle of a Sanctuary street.

Then, Chris and JJ review “Cibele,” Nina Freeman’s autobiographical vignette about sex and virtual worlds. They (politely?) disagree.

More ‘Fallout 4’ & ‘How to Talk About Videogames’

“Fallout 4”: Our favorite sidequests and companions after two weeks in the Commonwealth. Plus, Ian Bogost on his new book, “How to Talk About Videogames.”

It’s a double album. Forgive us? It’s still much shorter than “Fallout 4.”

‘Fallout 4’ & ‘Rise of the Tomb Raider’

“Fallout 4” is almost out, and we’ve played it. Or some of it. JJ and Chris have each put about 20 hours into “Fallout 4,” which will be released on Tuesday. We have some impressions. We try not to spoil the game, because it’s virtually impossible that you’ve played any of it. Then, Chris talks to Kotaku’s Evan Narcisse about “Rise of the Tomb Raider,” to find out if he should have spent last week playing Lara Croft’s newest adventure instead.

‘Don’t Starve,’ ‘This War of Mine’ & Listener Mail

JJ and Chris are prepping an episode about “Fallout 4” and “Rise of the Tomb Raider,” so here is a remix of two of our favorite segments, plus some new listener mail: Slate books and culture columnist Laura Miller talks about her “Don’t Starve” obsession; JJ plays “This War of Mine” and compares it to his experiences as a war correspondent; and (and this is new) a listener with suggestions for games that Jesus would love.