Brett Douville, a former lead programmer at Bethesda Game Studios on games like “Skyrim” and “Fallout 4,” talks about why he sees himself in the kill animations for “Skyrim,” why he loves “Rez,” and what he’s doing for “Tacoma,” the next game from Fullbright.

NEXT WEEK, WE HOPE:

“Kentucky Route Zero: Act IV”

SHOW NOTES:

Dev Game Club, a podcast hosted by Brett Douville and Tim Longo

“‘Fallout 4’ Is Full of Bugs, But Fixing Them Could Ruin It,” by Double Fine’s Zak McClendon, in Wired

Chris’ Glixel interview with Bethesda’s Todd Howard

 

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