Surely the only podcast on this game that delves into Shigeru Miyamoto’s reflections after the Sandy Hook massacre.
Someone liked this game. Someone else didn’t. Someone gets angry. Someone else says, “But it’s ‘Uncharted’!”
Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.
Chris and JJ agree, more or less, about Ninja Theory’s “Hellblade” and then disagree, vehemently, about Fullbright’s “Tacoma.”