Even More ‘Prey’

Even More ‘Prey’

We’re almost finished with Arkane’s “Prey.” Before we gripe about an otherwise excellent game, we answer a listener mail about our “first favorite” video games.

This episode is brought to you by Eddy Boswell-Correa, a listener and Patreon supporter.

Join Eddy at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

The end of “Prey” and the beginning of the Nintendo Switch

SHOW NOTES:

Chris’s “First Crush” essay on video games in The New York Times

“How ‘Prey’’s designers turned technical limitations into inspiration,” in Gamasutra

 

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More ‘Prey’ & Nintendo Switch

We’ve explored Crew Quarters in Arkane’s still-terrific “Prey.” Chris has one quibble, but the spoilers wait until after he talks to Sofija Stefanovic, a Serbian-Australian-New-Yorker writer about her decreasingly quiet longing for a Nintendo Switch.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

Even more “Prey”

SHOW NOTES:

“The Nintendo Switch of My Dreams,” by Sofija Stefanovic in The New York Times

Chris’s interview with Sid Meier in Glixel

 

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Join the “Shall We Play a Game?” Steam community

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‘Prey’

Do the first eight hours or so of Arkane’s love letter to the immersive sim live up to the promise of the demo? This episode is brought to you by Troy Gilbert, our very first Patreon patron.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

More “Prey”

SHOW NOTES:

Support us on Patreon

Review us on iTunes

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Email us at shallweshow at gmail

Join the “Shall We Play a Game?” Steam community

Follow the “Shall We Play a Game?” Steam Curators page

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‘Prey,’ ‘Night in the Woods’ & More ‘Edith Finch’

Did the hourlong demo for “Prey,” Arkane’s highly referential immersive sim, sell us on playing the whole thing? Can JJ stomach the storyline in “Night in the Woods?” Can Chris get a do-over to explain why he adores “What Remains of Edith Finch”?

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

“Prey”

SHOW NOTES:

PC Gamer’s immersive-sim podcast roundtable

“Video Games Are Better Without Stories” by Ian Bogost in the Atlantic

Ben Lindbergh in The Ringer on the “deceptive scariness” of the walking simulator

 

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Join the “Shall We Play a Game?” Steam community

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‘What Remains of Edith Finch’

‘What Remains of Edith Finch’

The second game from Giant Sparrow, and the first from Annapurna Interactive, is a virtuosic take on the walking simulator.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

“Night in the Woods”

SHOW NOTES:

Support us on Patreon

Review us on iTunes

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Email us at shallweshow at gmail

Join the “Shall We Play a Game?” Steam community

Follow the “Shall We Play a Game?” Steam Curators page

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What I Play: Sam Biddle

The Intercept reporter, and former Gawker writer and Valleywag editor, talks about growing up as a Dreamcast kid, playing Yakuza 0 and Persona 5, and what it was like to be in the middle of a Gamergate skirmish.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:
Still more “Persona 5”

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