‘Prey,’ ‘Night in the Woods’ & More ‘Edith Finch’

Did the hourlong demo for “Prey,” Arkane’s highly referential immersive sim, sell us on playing the whole thing? Can JJ stomach the storyline in “Night in the Woods?” Can Chris get a do-over to explain why he adores “What Remains of Edith Finch”?

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NEXT WEEK, WE HOPE:

“Prey”

SHOW NOTES:

PC Gamer’s immersive-sim podcast roundtable

“Video Games Are Better Without Stories” by Ian Bogost in the Atlantic

Ben Lindbergh in The Ringer on the “deceptive scariness” of the walking simulator

 

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‘What Remains of Edith Finch’

‘What Remains of Edith Finch’

The second game from Giant Sparrow, and the first from Annapurna Interactive, is a virtuosic take on the walking simulator.

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

“Night in the Woods”

SHOW NOTES:

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What I Play: Sam Biddle

The Intercept reporter, and former Gawker writer and Valleywag editor, talks about growing up as a Dreamcast kid, playing Yakuza 0 and Persona 5, and what it was like to be in the middle of a Gamergate skirmish.

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NEXT WEEK, WE HOPE:
Still more “Persona 5”

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The Economist’s Ryan Avent & More ‘Persona 5’

Ryan Avent of The Economist talks about research showing that some people may be dropping out of the workforce to play video games. Plus, JJ and Chris are still playing “Persona 5.”

We have a Patreon at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

Sam Biddle: What I Play

SHOW NOTES:

“Escape to Another World,” by Ryan Avent

 

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‘Persona 5’ & ‘Psychonauts’

Two video games, one old and one new, about children who navigate fantastical mental landscapes. Not to mention literal subway systems. Plus, the shortest “What I Play” in history.

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NEXT WEEK, WE HOPE:

More “Persona 5”

 

SHOW NOTES:

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‘Everything’ & More ‘Mass Effect: Andromeda’

‘Everything’ & More ‘Mass Effect: Andromeda’

Can a video game do philosophy? Everything in David OReilly’s “Everything” is playable, to try to convey the perspective of, well, everything. Our review.

We have a Patreon now at www.patreon.com/shallweshow! We are eternally grateful to everyone who has made a pledge.

NEXT WEEK, WE HOPE:

“Psychonauts,” just ’cause

SHOW NOTES:

Ian Bogost’s review of “Everything” in the Atlantic

Quantic Foundry’s gamer motivation profile

 

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Review us on iTunes

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Join the “Shall We Play a Game?” Steam community

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