‘Persona 5’ & ‘Psychonauts’

Two video games, one old and one new, about children who navigate fantastical mental landscapes. Not to mention literal subway systems. Plus, the shortest “What I Play” in history.

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NEXT WEEK, WE HOPE:

More “Persona 5”

 

SHOW NOTES:

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‘Everything’ & More ‘Mass Effect: Andromeda’

‘Everything’ & More ‘Mass Effect: Andromeda’

Can a video game do philosophy? Everything in David OReilly’s “Everything” is playable, to try to convey the perspective of, well, everything. Our review.

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NEXT WEEK, WE HOPE:

“Psychonauts,” just ’cause

SHOW NOTES:

Ian Bogost’s review of “Everything” in the Atlantic

Quantic Foundry’s gamer motivation profile

 

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‘The Legend of Zelda: Breath of the Wild’ & ‘Robo Recall’

We started Nintendo’s latest masterpiece on the Wii U instead of the Switch, and then rebuilt our finicky VR setups for Epic’s free Oculus Touch shooter. Plus, what game did Chris give up for Lent?

NEXT WEEK, WE HOPE:

“Mass Effect: Andromeda”

SHOW NOTES:

Natasha Dow Schüll’s “Addiction by Design: Machine Gambling in Las Vegas,” recommended by Janet Murray

“How one man lost over 50 pounds playing a VR game,” PC Gamer’s article about Telltale’s Job Stauffer

 

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The End of ‘The Witcher 3’

As always, we bring our listeners the hottest takes on the newest, freshest video games, which is why we just finished “The Witcher 3.”

NEXT WEEK, WE HOPE:

“Robo Recall”

SHOW NOTES:

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‘Torment: Tides of Numenera’ & the GDC awards

It’s Nintendo Switch release day! So of course we give you a smidgen of “Torment: Tides of Numenera,” a smattering of the Independent Games Festival and Game Developers Choice Awards, and a smorgasbord of plans to start a membership drive.

NEXT WEEK, WE HOPE:

“Robo Recall,” and/or The End of “The Witcher 3”

SHOW NOTES:

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‘Horizon Zero Dawn’ & More ‘Yakuza 0’

Our first-ever preview: Chris played four hours of “Horizon Zero Dawn.” Then, “Yakuza 0” and the disappearance of the medium-budget video game.

NEXT WEEK, WE HOPE:

“Resident Evil 7” in VR, if Chris can stop playing “Yakuza 0”

SHOW NOTES:

Holly Green’s tweets about crafting

Tevis Thompson on the Clockwork Game Design podcast

Wesley Morris on the Bill Simmons Podcast

 

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‘Planescape: Torment’ & ‘Yakuza 0’

To prepare for the February release of “Torment: Tides of Numenera,” we’re playing “Planescape: Torment.” When we’re not playing “Yakuza 0,” that is.

NEXT WEEK, WE HOPE:

A preview of “Horizon Zero Dawn”

SHOW NOTES:

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Ronan Farrow: What I Play

The NBC News investigative journalist talks about why he bought a PlayStation Pro, whether it’s OK to talk about “Myst” in mixed company, and what Mia Farrow thinks about “BioShock Infinite.”

NEXT WEEK, WE HOPE:

“Planescape: Torment”

SHOW NOTES:

“A New Art Form May Arise From the ‘Myst,’” by Edward Rothstein in 1994 in The New York Times

“The Only Thing I Have To Say About Gamergate,” by Felicity Day

 

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