We’re almost finished with Arkane’s “Prey.” Before we gripe about an otherwise excellent game, we answer a listener mail about our “first favorite” video games.
We’ve explored Crew Quarters in Arkane’s still-terrific “Prey.” Chris has one quibble, but the spoilers wait until after he talks to Sofija Stefanovic, a Serbian-Australian-New-Yorker writer about her decreasingly quiet longing for a Nintendo Switch.
Do the first eight hours or so of Arkane’s love letter to the immersive sim live up to the promise of the demo? This episode is brought to you by Troy Gilbert, our very first Patreon patron.
Did the hourlong demo for “Prey,” Arkane’s highly referential immersive sim, sell us on playing the whole thing? Can JJ stomach the storyline in “Night in the Woods?” Can Chris get a do-over to explain why he adores “What Remains of Edith Finch”?
The second game from Giant Sparrow, and the first from Annapurna Interactive, is a virtuosic take on the walking simulator.
The Intercept reporter, and former Gawker writer and Valleywag editor, talks about growing up as a Dreamcast kid, playing Yakuza 0 and Persona 5, and what it was like to be in the middle of a Gamergate skirmish.
Ryan Avent of The Economist talks about research showing that some people may be dropping out of the workforce to play video games. Plus, JJ and Chris are still playing “Persona 5.”
Two video games, one old and one new, about children who navigate fantastical mental landscapes. Not to mention literal subway systems. Plus, the shortest “What I Play” in history.
Can a video game do philosophy? Everything in David OReilly’s “Everything” is playable, to try to convey the perspective of, well, everything. Our review.
The truth is…you’re the weak, and I am the tyranny of evil men. But I’m trying, Ringo. I’m trying real hard to be Commander Shepard.