Virginia Heffernan, the author of “Magic and Loss: The Internet as Art” and a former TV critic for the New York Times, talks about playing “1010!” on the subway, reaching the top 1,000 on the “Angry Birds” leaderboard, and why the Internet is both a realist work of art and a massively multiplayer online role-playing game.
A review of “Warcraft,” the movie, plus an interview with Daniel Lisi, the author of “World of Warcraft,” the book, from Boss Fight Books.
Keza MacDonald and Jason Killingsworth, the authors of “You Died: The ‘Dark Souls’ Companion,” talk about how “Demon’s Souls” hooked them, whether “Dark Souls” is a 21st-century “Super Mario Bros., ” and why “Souls” players are like figure skaters.
MacDonald is the editor of Kotaku UK and Killingsworth is a writer for Riot Games, the studio behind “League of Legends.”
The “Fallout 4” saga concludes. Or JJ’s saga concludes, on a spoiler-y note. Then, Chris talks to Nick Suttner about his new book on Team Ico’s “Shadow of the Colossus,” which is titled, appropriately, “Shadow of the Colossus.” It’s the latest from Boss Fight Books. We spoil “Shadow of the Colossus,” too, but c’mon, it came out more than 10 years ago. There’s an expiration date on these things.
“Fallout 4”: Our favorite sidequests and companions after two weeks in the Commonwealth. Plus, Ian Bogost on his new book, “How to Talk About Videogames.”
It’s a double album. Forgive us? It’s still much shorter than “Fallout 4.”
JJ and Chris review “The Taken King,” the Peter Dinklage-less expansion for Bungie’s “shared-world shooter.” A year ago in The New York Times, Chris wrote that “Destiny” was “beautiful but vacant.” Can “The Taken King” turn skeptics into fans? Then, Chris talks to Michael W. Clune, the author of “Gamelife,” a memoir of his 1980s childhood and the computer games he played during it. Clune, a professor of English at Case Western Reserve, says people are wrong to compare his still-current video game habit to his heroin addiction, the subject of his previous memoir, “White Out.”
JJ and Chris are newcomers to the “Metal Gear Solid” series, so we turn to two experts. Jason Schreier, the news editor at Kotaku, has played more than 40 hours of “The Phantom Pain” already. He explains what he likes about the series in general and the new game in particular. Then, Ashly Burch, a voice actor and writer, talks about the new book she wrote with her brother, Anthony (the lead writer of “Borderlands 2”), about Hideo Kojima’s 1998 game for the PlayStation.
Anarchy in the U.K. edition! JJ and Chris talk about why they loved “Volume,” the retro stealth game for PC and PlayStation 4 from Mike Bithell, the designer of “Thomas Was Alone.” Then, Chris talks to the critic and journalist Simon Parkin–who has written for The New Yorker, the Guardian, and Eurogamer, among other places–about his new book, “Death by Video Game.”
JJ interviews the novelist Ernest Cline about growing up with video games, and why he mined the geek culture of his youth for “Ready Player One” and “Armada.” Then, JJ talks to Laura Hudson of Offworld and Wired about her review of “Armada” in Slate.