The end of ‘Fallout 4’ & ‘Shadow of the Colossus’

The “Fallout 4” saga concludes. Or JJ’s saga concludes, on a spoiler-y note. Then, Chris talks to Nick Suttner about his new book on Team Ico’s “Shadow of the Colossus,” which is titled, appropriately, “Shadow of the Colossus.” It’s the latest from Boss Fight Books. We spoil “Shadow of the Colossus,” too, but c’mon, it came out more than 10 years ago. There’s an expiration date on these things.

More ‘Fallout 4’ & ‘How to Talk About Videogames’

“Fallout 4”: Our favorite sidequests and companions after two weeks in the Commonwealth. Plus, Ian Bogost on his new book, “How to Talk About Videogames.”

It’s a double album. Forgive us? It’s still much shorter than “Fallout 4.”

‘Destiny: The Taken King’ & ‘Gamelife’ author Michael W. Clune

JJ and Chris review “The Taken King,” the Peter Dinklage-less expansion for Bungie’s “shared-world shooter.” A year ago in The New York Times, Chris wrote that “Destiny” was “beautiful but vacant.” Can “The Taken King” turn skeptics into fans? Then, Chris talks to Michael W. Clune, the author of “Gamelife,” a memoir of his 1980s childhood and the computer games he played during it. Clune, a professor of English at Case Western Reserve, says people are wrong to compare his still-current video game habit to his heroin addiction, the subject of his previous memoir, “White Out.”


Chris’s review of “Destiny” in The New York Times

Michael W. Clune’s “Gamelife”

Gabriel Winslow-Yost’s review of “Gamelife” in the New York Review of Books

‘Volume’ & ‘Death by Video Game’

Anarchy in the U.K. edition! JJ and Chris talk about why they loved “Volume,” the retro stealth game for PC and PlayStation 4 from Mike Bithell, the designer of “Thomas Was Alone.” Then, Chris talks to the critic and journalist Simon Parkin–who has written for The New Yorker, the Guardian, and Eurogamer, among other places–about his new book, “Death by Video Game.”


Mike Bithell’s “Volume”

Simon Parkin’s “Death by Video Game” 

Ernest Cline, author of ‘Armada’ and ‘Ready Player One’

JJ interviews the novelist Ernest Cline about growing up with video games, and why he mined the geek culture of his youth for “Ready Player One” and “Armada.” Then, JJ talks to Laura Hudson of Offworld and Wired about her review of “Armada” in Slate.


The website for “Armada,” Ernest Cline’s new novel

Laura Hudson’s review of “Armada” in Slate