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Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.
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NEXT WEEK, WE HOPE:
“Uncharted: The Lost Legacy”
SHOW NOTES:
The Rolling Stone/Glixel version of Chris’s interview with Steve Gaynor
The New York Review of Video Games, a pop-up magazine Chris edited
Steve Gaynor’s NYRVG review of The Evil Within and Alien: Isolation
Steve Gaynor’s review of PlayerUnknown’s Battlegrounds
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