Even More ‘Fallout 4’ & ‘Cibele’

Peter Suderman–a senior editor for Reason magazine, a cultural critic for Vox, and a Bethesda superfan–talks about his first 40 hours in the Commonwealth. Are the crafting menus and inventory systems in “Fallout 4” obtuse, or a subtle nudge to promote player creativity? JJ divulges why he has built a bureau to house weapons in the middle of a Sanctuary street.

Then, Chris and JJ review “Cibele,” Nina Freeman’s autobiographical vignette about sex and virtual worlds. They (politely?) disagree.