‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor

Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.

New York Times Magazine writer Clive Thompson: What I Play

Clive Thompson, a contributing writer for The New York Times Magazine and Wired and the author of the book “Smarter than You Think: How Technology is Changing Our Minds for the Better,” talks about how fatherhood changed what video games he plays, how “World of Warcraft” almost ruined his life, and why “Mario Bros.” is better than “Super Mario Bros.” Then (at 40:00), JJ talks about his “Clash Royale” addiction. And (at 47:08) Chris tries to rebut Clive’s notion that the designers of games like “Gone Home” are backward-looking prisoners of noninteractive media.

‘Gone Home’ & ‘Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist’

Fullbright’s “Gone Home” was released for consoles this month. How does JJ feel about one of the most acclaimed “walking simulators” ever made? Then (at 25:49), we review “Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist,” a short, free game from the co-designer of “The Stanley Parable.”