The second game from Annapurna Interactive is a meditative puzzle by Jason Roberts.
A new Game of the Year contender.
Mike Bithell’s short interactive robot detective fiction–how’s that for a five-word phrase–is good. Plus, JJ reveals the most embarrassing/proud public place he has played his Nintendo Switch. And Chris talks about minivan radio interfaces.
We would rather Switch than fight.
Zach Gage, the designer of mobile games like “SpellTower,” “Really Bad Chess,” “Sage Solitaire,” and 2017’s “Typeshift,” talks to Chris and JJ during a live show from the Play NYC convention. Plus, JJ’s “Tacoma” mini review.
To prepare for the February release of “Torment: Tides of Numenera,” we’re playing “Planescape: Torment.” When we’re not playing “Yakuza 0,” that is.
What was your favorite video game of 2016? We asked 23 of the smartest people we know–game designers, podcasters, YouTubers, journalists, a screenwriter, a playwright–and got 19 answers.
Counting Chris and JJ, that’s 25 people and 20 games in our second annual GOTY Podcast Spectacular. Plus, intense disagreement about the merits of “The Last Guardian.”
STARRING, in order of appearance:
Jason Concepcion & Ben Lindbergh, hosts of Achievement Oriented;
Chris Remo, Idle Thumbs host and Campo Santo developer;
Austin Walker, Waypoint editor-in-chief;
Carolyn Petit, Feminist Frequency writer;
Nina Freeman, “Cibele” designer and Fullbright level designer;
Theresa Duringer, founder of Temple Gates Games;
Adrian Chen, staff writer for The New Yorker;
Jon Lovett, a Keepin’ It 1600 host, screenwriter, and former speechwriter for Barack Obama and Hillary Clinton;
Stephen Totilo, editor-in-chief of Kotaku;
Susan O’Connor, writer for games like “BioShock,” “Gears of War,” “Far Cry 2,” and “Tomb Raider”;
Virginia Heffernan, author of “Magic and Loss: The Internet as Art”;
Clive Thompson, a contributing writer for The New York Times Magazine, a columnist for Wired, and the author of “Smarter Than You Think: How Technology Is Changing Our Minds for the Better”;
Anita Sarkeesian, founder of Feminist Frequency;
Lucy Prebble, playwright of “The Effect”;
Meg Jayanth, writer of “80 Days”;
Helen Lewis, deputy editor of the New Statesman;
John Davison, Glixel general manager;
Gabriel Winslow-Yost, assistant editor of The New York Review of Books;
Jason Killingsworth, writer for Riot Games and co-author of “You Died: The ‘Dark Souls’ Companion”;
Brett Douville, lead programmer for “Skyrim” and “Fallout 4” and Dev Game Club host;
Simon Parkin, contributing writer for NewYorker.com and author of “Death By Video Game”;
Laura Hudson, writer for FiveThirtyEight, Wired and Slate
What happens when a podcast rant about Nintendo turns into a New York Times op-ed. Plus, comparing PlayStation Move and Oculus Touch while playing “I Expect You to Die,” Schell Games’ VR spy puzzler.
Is Mario’s first iPhone game–and JJ’s first Mario game (!!!)–brilliant, despicable, or both? Plus, our apparently annual review of a new “Star Wars” movie.
Brett Douville, a former lead programmer at Bethesda Game Studios on games like “Skyrim” and “Fallout 4,” talks about why he sees himself in the kill animations for “Skyrim,” why he loves “Rez,” and what he’s doing for “Tacoma,” the next game from Fullbright.