The second game from Annapurna Interactive is a meditative puzzle by Jason Roberts.
Now when the child of morning, rosy-fingered Dawn, appeared, Mario rose and dressed himself. He bound his sandals on to his comely feet, girded his sword about his shoulder, and left his room looking like an immortal god.
Tell me, O muse, of that ingenious hero who travelled far and wide after he had sacked the famous town of World 1-1.
We would rather Switch than fight.
Surely the only podcast on this game that delves into Shigeru Miyamoto’s reflections after the Sandy Hook massacre.
Two divine beasts down, two more to go. Could we play this game forever? Also, some E3 ranting.
Is the new “Zelda” being graded on a curve? Or is JJ playing it wrong? Can you even play it wrong? Does it matter that there isn’t much of a story? Will Chris ever stop bringing up “Horizon: Zero Dawn”?
At last, we have new Nintendo consoles. Our playthrough of “Breath of the Wild” begins, followed by a spoilercast on the end of Arkane’s “Prey.”
We’ve explored Crew Quarters in Arkane’s still-terrific “Prey.” Chris has one quibble, but the spoilers wait until after he talks to Sofija Stefanovic, a Serbian-Australian-New-Yorker writer about her decreasingly quiet longing for a Nintendo Switch.
Impressions of the Nintendo Switch after playing with it during its reveal event in New York City. Plus, why does “The Legend of Zelda: Breath of the Wild” put jump on the same button as “The Last Guardian”? And the first reality TV show from Shall We Studios.