The second game from Annapurna Interactive is a meditative puzzle by Jason Roberts.
A new Game of the Year contender.
Mike Bithell’s short interactive robot detective fiction–how’s that for a five-word phrase–is good. Plus, JJ reveals the most embarrassing/proud public place he has played his Nintendo Switch. And Chris talks about minivan radio interfaces.
Alright, Der Fuhrer, it’s time for my closeup.
We’re about three hours in, up to the part when BJ arrives in Manhattan.
Is there joy in Fort Joy?
We would rather Switch than fight.
A divisive game divides us against ourselves.
Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.
Chris and JJ agree, more or less, about Ninja Theory’s “Hellblade” and then disagree, vehemently, about Fullbright’s “Tacoma.”