Alright, Der Fuhrer, it’s time for my closeup.
We’re about three hours in, up to the part when BJ arrives in Manhattan.
We would rather Switch than fight.
A divisive game divides us against ourselves.
Someone liked this game. Someone else didn’t. Someone gets angry. Someone else says, “But it’s ‘Uncharted’!”
Chris and JJ agree, more or less, about Ninja Theory’s “Hellblade” and then disagree, vehemently, about Fullbright’s “Tacoma.”
Ian Dallas, the creative director of Giant Sparrow, talks about whether Molly starved to death, how he wrote a headline for The Onion that became a self-fulfilling prophecy, and why he wishes he had made an “Edith Finch” level with Weird Al Yankovic.
This is an extended audio version—close to uncut—of Chris’s Rolling Stone interview with Dallas.
At last, we have new Nintendo consoles. Our playthrough of “Breath of the Wild” begins, followed by a spoilercast on the end of Arkane’s “Prey.”
We’re almost finished with Arkane’s “Prey.” Before we gripe about an otherwise excellent game, we answer a listener mail about our “first favorite” video games.
We’ve explored Crew Quarters in Arkane’s still-terrific “Prey.” Chris has one quibble, but the spoilers wait until after he talks to Sofija Stefanovic, a Serbian-Australian-New-Yorker writer about her decreasingly quiet longing for a Nintendo Switch.