We’re about three hours in, up to the part when BJ arrives in Manhattan.
We would rather Switch than fight.
Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.
Chris and JJ agree, more or less, about Ninja Theory’s “Hellblade” and then disagree, vehemently, about Fullbright’s “Tacoma.”
Ian Dallas, the creative director of Giant Sparrow, talks about whether Molly starved to death, how he wrote a headline for The Onion that became a self-fulfilling prophecy, and why he wishes he had made an “Edith Finch” level with Weird Al Yankovic.
This is an extended audio version—close to uncut—of Chris’s Rolling Stone interview with Dallas.
Chris Suellentrop and guest critic Chris Plante–now the culture editor of The Verge, soon to be executive editor of Polygon–talk about “Tacoma,” Fullbright’s follow-up to “Gone Home.” No spoilers! We’ll save those for when JJ returns next week.
At last, we have new Nintendo consoles. Our playthrough of “Breath of the Wild” begins, followed by a spoilercast on the end of Arkane’s “Prey.”
We’re almost finished with Arkane’s “Prey.” Before we gripe about an otherwise excellent game, we answer a listener mail about our “first favorite” video games.
We’ve explored Crew Quarters in Arkane’s still-terrific “Prey.” Chris has one quibble, but the spoilers wait until after he talks to Sofija Stefanovic, a Serbian-Australian-New-Yorker writer about her decreasingly quiet longing for a Nintendo Switch.
Do the first eight hours or so of Arkane’s love letter to the immersive sim live up to the promise of the demo? This episode is brought to you by Troy Gilbert, our very first Patreon patron.