2017’s All-Star GOTY Spectacular

Better late than never: We asked 25 of the smartest people we know–game developers, critics, professors of theater and history, comedy writers, political journalists, podcasters–for their favorite video game of 2017, and got 20 answers.

Counting Chris and JJ, that’s 27 people and 20 video games (21 if you count an honorable mention).

STARRING, in order of appearance:

‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor

Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.

‘Edith Finch’ director Ian Dallas on ‘What Remains of Edith Finch’

Ian Dallas, the creative director of Giant Sparrow, talks about whether Molly starved to death, how he wrote a headline for The Onion that became a self-fulfilling prophecy, and why he wishes he had made an “Edith Finch” level with Weird Al Yankovic.

This is an extended audio version—close to uncut—of Chris’s Rolling Stone interview with Dallas.

‘Tacoma’

Chris Suellentrop and guest critic Chris Plante–now the culture editor of The Verge, soon to be executive editor of Polygon–talk about “Tacoma,” Fullbright’s follow-up to “Gone Home.” No spoilers! We’ll save those for when JJ returns next week.

‘Zelda’ on Switch & the End of ‘Prey’

At last, we have new Nintendo consoles. Our playthrough of “Breath of the Wild” begins, followed by a spoilercast on the end of Arkane’s “Prey.”