We’ve explored Crew Quarters in Arkane’s still-terrific “Prey.” Chris has one quibble, but the spoilers wait until after he talks to Sofija Stefanovic, a Serbian-Australian-New-Yorker writer about her decreasingly quiet longing for a Nintendo Switch.
Do the first eight hours or so of Arkane’s love letter to the immersive sim live up to the promise of the demo? This episode is brought to you by Troy Gilbert, our very first Patreon patron.
Did the hourlong demo for “Prey,” Arkane’s highly referential immersive sim, sell us on playing the whole thing? Can JJ stomach the storyline in “Night in the Woods?” Can Chris get a do-over to explain why he adores “What Remains of Edith Finch”?
The second game from Giant Sparrow, and the first from Annapurna Interactive, is a virtuosic take on the walking simulator.
Can a video game do philosophy? Everything in David OReilly’s “Everything” is playable, to try to convey the perspective of, well, everything. Our review.
The truth is…you’re the weak, and I am the tyranny of evil men. But I’m trying, Ringo. I’m trying real hard to be Commander Shepard.
As always, we bring our listeners the hottest takes on the newest, freshest video games, which is why we just finished “The Witcher 3.”
It’s Nintendo Switch release day! So of course we give you a smidgen of “Torment: Tides of Numenera,” a smattering of the Independent Games Festival and Game Developers Choice Awards, and a smorgasbord of plans to start a membership drive.
Brett Douville, a former lead programmer at Bethesda Game Studios on games like “Skyrim” and “Fallout 4,” talks about why he sees himself in the kill animations for “Skyrim,” why he loves “Rez,” and what he’s doing for “Tacoma,” the next game from Fullbright.
Emily or Corvo? High chaos or low chaos? Xbox One S or PlayStation 4 Pro? Unmentioned in the podcast: You can sing “Corvo Attano” to the tune of “Hakuna Matata” from “The Lion King.”