Chris Delay and Mark Morris of Introversion Software drop by to talk about their acclaimed simulator “Prison Architect,” which finally exited Steam’s Early Access program this month. With the growing discussion of mass incarceration in the United States, do Americans experience the game in a different context than players in other countries? And why are prisons so fascinating?
JJ and Chris disagree on the merits of The Chinese Room’s new walking simulator. Plus, Chris talks to Arkane’s Harvey Smith about bringing Corvo to Xbox One and PlayStation 4–and letting him speak in “Dishonored 2.” If you were hoping to hear JJ’s thoughts on “Shadowrun: Hong Kong,” patience, grasshopper. Consider this one a double album.
Have you ever played video games–on your telephone? You will. And the company that will bring it to you? Not AT&T. JJ and Chris review “Lifeline,” a game designed for the Apple Watch, and “Fallout Shelter.” Plus, Chris talks to Cara Ellison, a game designer and critic, about working on “Grand Theft Auto IV” and “Dishonored 2.”
“Broken Age” in Smell-O-Vision CONFIRMED.