Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.
Zach Gage, the designer of mobile games like “SpellTower,” “Really Bad Chess,” “Sage Solitaire,” and 2017’s “Typeshift,” talks to Chris and JJ during a live show from the Play NYC convention. Plus, JJ’s “Tacoma” mini review.
Ian Dallas, the creative director of Giant Sparrow, talks about whether Molly starved to death, how he wrote a headline for The Onion that became a self-fulfilling prophecy, and why he wishes he had made an “Edith Finch” level with Weird Al Yankovic.
This is an extended audio version—close to uncut—of Chris’s Rolling Stone interview with Dallas.
We’ve explored Crew Quarters in Arkane’s still-terrific “Prey.” Chris has one quibble, but the spoilers wait until after he talks to Sofija Stefanovic, a Serbian-Australian-New-Yorker writer about her decreasingly quiet longing for a Nintendo Switch.
The Intercept reporter, and former Gawker writer and Valleywag editor, talks about growing up as a Dreamcast kid, playing Yakuza 0 and Persona 5, and what it was like to be in the middle of a Gamergate skirmish.
Ryan Avent of The Economist talks about research showing that some people may be dropping out of the workforce to play video games. Plus, JJ and Chris are still playing “Persona 5.”
The NBC News investigative journalist talks about why he bought a PlayStation Pro, whether it’s OK to talk about “Myst” in mixed company, and what Mia Farrow thinks about “BioShock Infinite.”
Brett Douville, a former lead programmer at Bethesda Game Studios on games like “Skyrim” and “Fallout 4,” talks about why he sees himself in the kill animations for “Skyrim,” why he loves “Rez,” and what he’s doing for “Tacoma,” the next game from Fullbright.
Jason Concepcion, a staff writer for The Ringer, talks about why JJ and Chris misunderstood “Overwatch,” taking a cathode-ray tube TV to a friend’s house to play multiplayer “Halo,” and the muddy frisson of “Battlefield 1.”
Screenwriter and former political speechwriter Jon Lovett, who created the NBC sitcom “1600 Penn,” talks about whether Hillary Clinton or Barack Obama plays video games, why he loves “Portal” and “Portal 2,” and what HBO’s “Westworld” has to say about our interactive fantasies.