‘Carne y Arena’

You’ve got 11 days left to go see Alejandro González Iñárritu’s virtual-reality installation “Carne y Arena.” We saw it/did it/played it, and tell you why you should, too (if you’re anywhere near Washington, D.C.). 

‘The Legend of Zelda: Breath of the Wild’ & ‘Robo Recall’

We started Nintendo’s latest masterpiece on the Wii U instead of the Switch, and then rebuilt our finicky VR setups for Epic’s free Oculus Touch shooter. Plus, what game did Chris give up for Lent?

Oculus Rift & Gabriel Winslow-Yost: What I Play

We pre-ordered Rifts in February. They’re both finally here. We talk about “Lucky’s Tale” and compare the hardware to the HTC Vive. Then, Chris talks to Gabriel Winslow-Yost, an editor at the New York Review of Books, about why he plays video games, even when he’s a little ashamed of it.

GDC 2016 Field Report: VR Mania

A tightrope walk between the Twin Towers, why noses are the fix for simulator sickness, rhythm violence on the dark side of the moon, and the enduring influence of “Tron.” Chris reports from the Game Developers Conference in San Francisco, where the Oculus Rift, HTC Vive and PlayStation VR were all showing off games this week.

E3 2015

Chris talks about putting his hands on — or his head inside — HoloLens, Oculus Touch, “What Remains of Edith Finch?” and “No Man’s Sky.” And not playing “Fallout 4.” JJ confesses to a compulsion to donate money to “Star Citizen.” Plus: The ambient sounds of Rhode Island frogs.