The Intercept reporter, and former Gawker writer and Valleywag editor, talks about growing up as a Dreamcast kid, playing Yakuza 0 and Persona 5, and what it was like to be in the middle of a Gamergate skirmish.
The NBC News investigative journalist talks about why he bought a PlayStation Pro, whether it’s OK to talk about “Myst” in mixed company, and what Mia Farrow thinks about “BioShock Infinite.”
Brett Douville, a former lead programmer at Bethesda Game Studios on games like “Skyrim” and “Fallout 4,” talks about why he sees himself in the kill animations for “Skyrim,” why he loves “Rez,” and what he’s doing for “Tacoma,” the next game from Fullbright.
Jason Concepcion, a staff writer for The Ringer, talks about why JJ and Chris misunderstood “Overwatch,” taking a cathode-ray tube TV to a friend’s house to play multiplayer “Halo,” and the muddy frisson of “Battlefield 1.”
Screenwriter and former political speechwriter Jon Lovett, who created the NBC sitcom “1600 Penn,” talks about whether Hillary Clinton or Barack Obama plays video games, why he loves “Portal” and “Portal 2,” and what HBO’s “Westworld” has to say about our interactive fantasies.
We pre-ordered Rifts in February. They’re both finally here. We talk about “Lucky’s Tale” and compare the hardware to the HTC Vive. Then, Chris talks to Gabriel Winslow-Yost, an editor at the New York Review of Books, about why he plays video games, even when he’s a little ashamed of it.
Virginia Heffernan, the author of “Magic and Loss: The Internet as Art” and a former TV critic for the New York Times, talks about playing “1010!” on the subway, reaching the top 1,000 on the “Angry Birds” leaderboard, and why the Internet is both a realist work of art and a massively multiplayer online role-playing game.
An interview with a British political journalist that isn’t about Brexit: Helen Lewis, the deputy editor of the New Statesman, talks about why “BioShock” is her favorite game, why she plays as Queen Elizabeth in “Civilization,” and what “Fallout 4” might tell us about the future of America.
Frank Lantz, the designer of “Drop7” and the director of the New York University department of game design, talks about why “Crackdown” is his favorite game, why video games are worth studying, and which games (“World of Warcraft”! “Galcon”! Poker!) he has spent the most time playing.
Clive Thompson, a contributing writer for The New York Times Magazine and Wired and the author of the book “Smarter than You Think: How Technology is Changing Our Minds for the Better,” talks about how fatherhood changed what video games he plays, how “World of Warcraft” almost ruined his life, and why “Mario Bros.” is better than “Super Mario Bros.” Then (at 40:00), JJ talks about his “Clash Royale” addiction. And (at 47:08) Chris tries to rebut Clive’s notion that the designers of games like “Gone Home” are backward-looking prisoners of noninteractive media.